

Another element that works well is that as long as one unit from a squad survives, the entire squad will regenerate once out of battle and near a friendly settlement. These squads can be made up of various different units depending on what resources you have available. Kohan II: Kings of War requires the creation of squads instead of individual units. Another difference is the way units are created. In addition, only gold is stock piled and the rest are subtracted when units are created.

Instead when a building or mine is created, it automatically starts collecting the specific resource.

First, resource collecting is not done by creating a collector and having them constantly sent to various resources. The gameplay of Kohan II: Kings of War deviates from the standard RTS elements in a number of areas.
